-2 attack rolls and CMB/CMD. Spells In Pathfinder: Kingmaker. Contagion, You implant within the minds of your targets the illusion that their skin is rotting away, large rents are appearing all over their bodies, and their internal organs are spilling out into a putrid halfliquid mass at their feet. Angelic Aspect, When an attacker takes damage from the spell, you heal a number of hit points equal to 25% of the damage the spell dealt. Does not stack, Reduces target's size by one size, granting a -2 size penalty to strength, +2 size bonus to dexterity, reduces weapon base damage one step, reduces CMB and CMD by 1, and increases attack rolls and AC by 1, Grants a +4 AC (shield). Summon Monster VII, Pathfinder: Kingmaker Wiki is a Fandom Gaming Community. Serenity. Energy Drain, Hand attacks don't provoke attacks of opportunity and deal 1d6 bludgeoning damage (1d4 for small), Field grants +1 AC (deflection), +1 saves (resistance). Crushing Despair, Neutralize Poison, Blur, All affected creatures suffer -40 to stealth checks and blinded (will negates). Target is staggered for 10 rounds on crit. Mind Blank Communal, Sleep, Heroism, Every time you would normally take damage from fire, you are instead healed of damage at a rate of 1 point per 3 points of damage the fire attack would have normally inflicted. Targets fall prone (reflex negates). Scorching Ray, Attack has a random chance to hit your or your images. Each arcane school gives the wizard a number of school powers. Creatures struck by a tsunami take 8d6 points of bludgeoning damage (a Fortitude save halves this damage). Protection from Arrows, Pathfinder: Kingmaker – Tristian Builds. Any creature that takes damage from a sirocco becomes fatigued (or exhausted, if already fatigued, such as from a previous round of exposure to a sirocco spell). Hurricane Bow, This will have some debate due to playstyles etc. Against specific alignment, Resistance 10 (20 at lvl 7, 30 at lvl 11) against selected energy type. Targets stay nauseated for 1d4+1 after leaving the cloud. Spell Resistance, That’s right, you had to wave the mouse cursor back and forth across the screen and carefully search (by watching for the icon to change) for things you could interact with. [Poison][Disease] Living target receives 1d3 CON damage per round after successful touch attack (fort negates). Sunburst, Clashing Rocks, Sense Vitals, Save every round, while in the area of effect. Dismissal, Vampiric Shadow Shield, Remove Disease, 26–50: No action. A ray of freezing air and ice projects from your pointing finger. One ball per 5 levels. [Acid] 2d4 acid damage in each round on a ranged touch. Cloudkill, This damage occurs only once. Mass Cat's Grace, Cold Ice Strike, Missiles from bow or crossbow do damage as if one size larger, [Mind-affecting] [Compulsion] Enemies stop and stare blankly at you in dazed condition. This spell transforms your body into living flame. The magus is at once a student of both philosophies, blending magical ability and martial prowess into something entirely … Uploaded: 21 Oct 2019 . Prediction of Failure, Targets can't cast spells, Mass resistance 10 (20 at lvl 7, 30 at lvl 11) against selected energy type, Targets are staggered, get -1 attack rolls, AC and reflex saves, move at half speed. Summon Huge Elemental, If the target fails a Reflex Saving Throw, it is also buried under the resulting rubble as if by a cave-in. Grants target total concealment and a +20 bonus to stealth checks. Cloak of Dreams, Target dazed (fort negates), Increases target's size by one size, granting a +2 size bonus to strength, +2 size penalty to dexterity, increases weapon base damage and melee weapon range one step, increases CMB and CMD by 1, and decreases attack rolls and AC by 1, Grants a +30 enhancement bonus to movement speed. If the caster fails the check, the spell doesn’t affect the creature. False Life, 10 minutes/lvl, [Mind-affecting] [Fear] [Negative emotion] All living targets of less than 6HD are frightened for 1 round per level (shaken for 1 round on will save). Shadow Evocation (Greater), Temporary hit points will disappear in 1 hour. Insanity, Delay Poison, Daze, Haste, Invisibility (Greater), Each ray requires ranged touch to hit, Allows 1d6 sneak attack + 1d6 per 3 LVL beyond 3rd (max 5d6 at 15LVL). View mod page; View image gallery; The Lost Grimoire. Invisibility, Dragonkind III, Sometimes RNG just won’t be in your favor and there is not much you can d… +4 attack against helpless targets, Can't take actions except move (as a standard action), -4 attack rolls, -4 AC (melee), +4 AC (ranged), -2 attack rolls, saves, skill and ability checks, -2 attack rolls,damage saves, skill and ability checks, Can't take both move and standard actions in one round, can't perform full-round actions, Can't take actions. In addition, the tsunami makes a special CMB check against any creature it strikes-the wave's CMB is equal to your caster level + your relevant spellcasting ability score modifier (whichever is highest) + 8 (for the wave's size). Transformation, Heroism (Greater), Pathfinder: Kingmaker - Enhanced Plus Edition is the first isometric party-based computer RPG set in the Pathfinder fantasy universe. Overwhelming Presence, Freedom of Movement, Firebrand, Resist Energy, Evocation. Touch of Slime, Blade Barrier, 1d6 of force damage per 2 levels (up to 5d6) per ball. Only the spell's subject can see the. Tsunami, Mass Bull's Strength, Protection from Energy, Lightning Bolt, Big enemy HP pool / swarm => AOE spells: Fireball / Molten Orb / Lightning bolt, etc. Each round on its turn, a target of this spell may attempt a new saving throw to end the effect. Dragon's Breath, Mass Reduce Person, Back in 2nd there were a few more Universalist spells than in Pathfinder. Reflex halves damages for any target. Polar Ray, Protection From Alignment, Create 1d4 +1 per 3 levels images (up to 8). Sorcerer Spells in Pathfinder Kingmaker covers a list of all Spells available for the Sorcerer Class. Cat's Grace, You utter a single word of power that instantly kills one creature of your choice, whether the creature can hear the word or not. Personal. In total, there are over 300 spells in the game and they come in two types: Arcane (alchemists, bards, magi, sorcerers, and wizards) Divine (clerics, druids, inquisitors, paladins and rangers) DR 5/evil (for good or neutral) or DR/good (for evil). Mass Bear's Endurance, Caster level check (1d20 + caster level) against the DC of each curse is made if the target is a creature. Shadow Evocation, Boneshaker, This guide is aimed towards new players so that you start off with some knowledge and to know what you are up against, and obviously this is only the tip of the iceberg. Spells in Pathfinder: Kingmaker is covered on this page. Removes all curses on an object or a creature. Polymorph, Wizard Spells. Tar Pool, Pathfinder: Kingmaker Wiki Guide: Weapons, Walkthrough, armor, strategies, maps, items and more. Target pushed to the pit falls automatically. This spell functions like circle of death, except that it destroys undead creatures. Author: Nemorga. Target needs to make athletics or mobility check of DC25 to climb out of the pit before spell ends. With this setting set to true, players can end Domination effects that they have inflicted on enemies with the Dismiss ability. Flare Burst, Grease, A creature that recovers from this spell early after being affected by it for at least 1 round takes 1d6 points of Wisdom drain and is staggered for 1d4 rounds. Power Word Kill, See Invisibility (Communal), A creature struck by the clashing rocks takes 20d6 points of bludgeoning damage and is knocked prone. Your presence inspires incredible awe in those nearby. [Mind-affecting] [Compulsion] Target falls prone and can't take actions. Targeted Bomb Admixture, Fire Belly, Weird. The game is similar to classic RPG games such as Baldur's Gate and Neverwinter Nights. Rainbow Pattern, My mod tends to be focused on adding content/adhering closely to the Pathfinder rules, but I imagine another mod could be made that would adjust damage/duration. This attack ignores concealment, Dexterity penalty: 1d6 +1 per two caster lvls (max 1d6+5). You create a massive wave of water that then moves in a straight line across water or land. Each then take 1d6 fire damage next 1d3 rounds. Deep Slumber, Animal Growth, Typically masters of one or many forms of artistry, bards possess an uncanny ability to know more than they should and use what they learn to keep themselves and their allies ever one step ahead of dang… Stormbolts, Ice Storm, Cone of Cold, Spells come in two types: Arcane (cast by bards, sorcerers, and wizards) and Divine (cast by clerics, druids, and experienced paladins and rangers) Some spellcasters select their spells from a limited list of spells known, while others have access to a wide variety of options. Target pushed to the pit falls automatically. Restoration (Lesser), Guides » Pathfinder: Kingmaker - Beginners Guide. Volcanic Storm, Acidic Spray, A spell is a one-time magical effect in Pathfinder: Kingmaker. Dragonkind II, Summon Monster I, In total, there are over 300 spells in the game and they come in two types: Most spellcasters prepare spells in advance-whether from a spellbook or through prayers, while bards, inquisitors and sorcerers cast spells spontaneously without preparation - at the cost of having a more limited selection of spells. The first 10 points of damage is ignored, though an adamantine weapon overcomes the reduction. Below you will find information on each Cleric Spell, their effects and level requirements. Summon Monster III, Heal, Summons extraplanar wolf or 1d3 extraplanar dogs. Cause Fear, A blast of furnace-hot wind blasts downward, inflicting 4d6 fire damage +1 point per caster level to all creatures in the area and knocking them prone. Scare, Rage, Cone inflicts -2 penalty on attack rolls, saving throws, ability checks, skill checks, and damage rolls to affected creatures. Half the damage is fire damage, but the other half results directly from unholy power and is therefore not subject to being reduced by fire resistance. Stunning Barrier, Touch of Slime, Beast Shape III, A blast of hellfire blazes from your hands. Rage, Take your favorite fandoms with you and never miss a beat. Bull's Strength, Fox's Cunning, Stone Fist, A universalist wizard can prepare spells from any school without restriction. Single target can take no actions, takes a –2 penalty to Armor Class, and loses Dexterity bonus. Summon Monster V, Circle of Death, Summon Large Elemental, Target is staggered for 1 round if fortitude save does not succeed. -4 on attempts to cure the target. -4 DEX. Blindness, Elemental Body III, Vampiric Touch, Animate Dead, DEX=0. Shield, https://pathfinderkingmaker.gamepedia.com/Wizard/Sorcerer_spells?oldid=20966. Each ray requires a ranged touch attack to hit and deals 1d6 points of damage per caster level (maximum 15d6). Stacks with other precision damage. Bear's Endurance, 5d4), [Mind-affecting] [Fear] [Negative emotion] Frightened for 1d4 rounds (shaken for 1 round on will save). A creature that makes the initial save to resist this spell is merely staggered for 1 round. Creatures wielding melee weapons with reach are not subject to this damage. Breaking free of the grappled state is possible with a check on Combat Maneuver, Athletics or Mobility. [Cold] 1d6 cold damage per level (max 5d6) on a ranged touch. Ray of Frost, ... Spells: Remove fear, Cure Light wounds, Vanish, Mirror Image, Glitterdust, Sense Vitals. Reflex save for half damage. Pernicious Poison, A creature that fails a save against this spell falls to the ground and prostrates itself before you, believing it bows before a divine presence. Redcap (SM5,evil) Hp:60(76) Ac:20 /FF:16 /T:15 Fast healing 3 Scythe +8(10), 2d4+15(2d4+19) Axiomite(SM6,non-evil) Hp: 85(115) Ac:21 /FF:16 /T:15 Regeneration 5/chaotic or magic True seeing Longsword +19/14(21/16), d8+8(d8+11) Spells Lighting bolt Hold monster. Death Clutch, Shout (Greater), Seamantle, Explore and conquer the Stolen Lands and make them your kingdom! Expeditious Retreat, The defender’s spell resistance is like an Armor Class against magical attacks. Dreadful times. Legendary Proportions, Roll d100 for effect. Summon Monster II, Fear, A creature targeted by this spell is held immobile by glowing golden chains composed of pure light. Invisibility, I found level 5 wizard spells lack damage, so I add a heighten controlled fireball to add another option for 5th level spells. Enlarge Person, Can't make OOPs, Can't take actions. Beast Shape IV, Dragonkind I, Prepared Spells – these spells can be selected at the beginning of the day. Thorn Body, Beast Shape II, Horrid Wilting, Duration: 1 round per lvl. Your primary healer. Sirocco, It should make a reflex save or fall prone, Become medium wolf. Wizards can also specialize in one school of magic, gaining additional spells and powers based on that school Non-combat uses of over 300 spells are planned, including those that can affect the shape of the kingdom. Casting Spells Defensively and Concentration Checks, https://pathfinderkingmaker.fandom.com/wiki/Magic?oldid=8170, Greater Shadow Evocation (Caustic Eruption), Greater Shadow Evocation (Chain Lightning), Greater Shadow Evocation (Cold Ice Strike), Greater Shadow Evocation (Elemental Assessor). Death Ward, Your unarmed attack deals an additional 3d6 points of fire damage, and you are considered armed when making unarmed attacks. Bestow Curse, - 2 AC, no DEX bonus to AC, Humanoid target with 4 or fewer HD is dazed. False Life (Greater), You must succeed on a ranged touch attack with the ray to deal … All the classes are quite similar to the pen and paper version of Pathfinder, so if you've been rolling d20s with your friends for years you already know the basics of what to expect.. Ki Shout, Protection from Spells, All spellcasters are limited to a certain number of spells cast every sleep cycle, with the exception of 0-level spells - also called cantrips (arcane) or orisons (divine) which are virtually unlimited. Owl's Wisdom, Summon Monster IX, I'm about to release a mod with a bunch of new spells (draft readme). A subreddit for all things involving Pathfinder Kingmaker made by Owlcat Games. Other spells affect you normally, [Fire] Initial target takes 2d6 fire damage, every other creature in aoe takes 1d6 (reflex halves). See Invisibility, Beast Shape I, Bear's Endurance, These creatures are considered to be helpless for the duration of the spell. Ray of Sickening, Snowball, Protection from Energy Communal, 1d3 electric damage on a ranged touch attack, [Fire] 1d4 fire damage per caster lvl (max. May bring friendly creatures within a 10-foot radius. Angelic Aspect, Boneshatter, Break Enchantment, Breath of Life, Burst of Glory, Cleanse, Constricting Coils, Cure Light Wounds (Mass), Disrupting Weapon, Flame Strike, Geniekind, Inflict Light Wounds (Mass), Profane Nimbus, Raise Dead, Righteous Might, Sacred Nimbus, Serenity, Slay Living, Spell Resistance, Summon Large Elemental, Summon Monster V, True Seeing, Vinetrap, Banishment, Bear’s Endurance (Mass), Blade Barrier, Blessing of Luck and Resolve (Mass), Bull’s Strength (Mass), Chains of Light, Cold Ice Strike, Cure Moderate Wounds (Mass), Dispel Magic (Greater), Eagle’s Splendor (Mass), Elemental Assessor, Harm, Heal, Hellfire Ray, Inflict Moderate Wounds (Mass), Inspiring Recovery, Joyful Rapture, Owl’s Wisdom (Mass), Plague Storm, Summon Huge Elemental, Summon Monster VI, Undeath to Death, Arbitrament, Bestow Grace of the Champion, Blasphemy, Cure Serious Wounds (Mass), Create Undead, Destruction, Dictum, Holy Word, Inflict Serious Wounds (Mass), Jolting Portent, Restoration (Greater), Summon Greater Elemental, Summon Monster VII, Umbral Strike, Word of Chaos, Waves of Ecstasy, Angelic Aspect (Greater), Fire Storm, Cloak of Chaos, Cure Critical Wounds (Mass), Death Clutch, Euphoric Tranquility, Frightful Aspect, Holy Aura, Inflict Critical Wounds (Mass), Shield of Law, Stormbolts, Summon Elder Elemental, Summon Monster VIII, Unholy Aura, Energy Drain, Heal (Mass), Overwhelming Presence, Polar Midnight, Summon Monster IX, Flare, Guidance, Light, Resistance, Virtue, Acid Maw, Aspect of the Falcon, Cure Light Wounds, Entangle, Faerie Fire, Feather Step, Firebelly, Flare Burst, Longstrider, Magic Fang, Ray of Sickening, Remove Sickness, Snowball, Stone Fist, Summon Nature’s Ally I, Aspect of the Bear, Barkskin, Bear’s Endurance, Bull’s Strength, Cat’s Grace, Delay Poison, Frigid Touch, Hold Animal, Natural Rhythm, Owl’s Wisdom, Pernicious Poison, Pox Pustules, Resist Energy, Restoration (Lesser), Sickening Entanglement, Stone Call, Summon Nature’s Ally II, Summon Small Elemental, Burst of Nettles, Call Lightning, Contagion, Cure Moderate Wounds, Delay Poison (Communal), Dominate Animal, Feather Step (Mass), Longstrider (Greater), Magic Fang (Greater), Neutralise Poison, Poison, Protection from Energy, Remove Disease, Resist Energy (Communal), Soothing Mud, Spike Growth, Spit Venom, Summon Nature’s Ally III, Cape of Wasps, Cure Serious Wounds, Dispel Magic, Echolocation, Flame Strike, Freedom of Movement, Ice Storm, Life Blast, Obsidian Flow, Protection from Energy (Communal), Slowing Mud, Spike Stones, Summon Medium Elemental, Summon Nature’s Ally IV, Thorn Body, Touch of Slime, Volcanic Storm, Animal Growth, Aspect of the Wolf, Baleful Polymorph, Blessing of the Salamander, Call Lightning Storm, Cave Fangs, Cure Critical Wounds, Death Ward, Fire Snake, Geniekind, Stoneskin, Summon Large Elemental, Summon Nature’s Ally V, Vinetrap, Bear’s Endurance (Mass), Bull’s Strength (Mass), Cat’s Grace (Mass), Cure Light Wounds (Mass), Dispel Magic (Greater), Owl’s Wisdom (Mass), Plague Storm, Primal Regression, Sirocco, Stoneskin (Communal), Summon Huge Elemental, Summon Nature’s Ally VI, Tar Pool, Changestaff, Creeping Doom, Cure Moderate Wounds (Mass), Fire Storm, Heal, Legendary Proportions, Summon Greater Elemental, Summon Nature’s Ally VII, Sunbeam, True Seeing, Umbral Strike, Cure Serious Wounds (Mass), Euphoric Tranquillity, Finger of Death, Frightful Aspect, Seamantle, Stormbolts, Summon Elder Elemental, Summon Nature’s Ally VIII, Sunburst, Clashing Rocks, Cure Critical Wounds (Mass), Death Clutch, Elemental Swarm, Foresight, Polar Midnight, Summon Elder Worm, Summon Nature’s Ally IX, Tsunami, Acid Splash, Daze, Disrupt Undead, Guidance, Light, Resistance, Virtue, Bane, Bless, Cause Fear, Cure Light Wounds, Divine Favor, Doom, Ear-Piercing Scream, Expeditious Retreat, Haze of Dreams, Inflict Light Wounds, Protection From Alignment, Remove Fear, Shield of Faith, Stunning Barrier, True Strike, Aid, Blessings of Luck And Resolve, Boneshaker, Castigate, Cure Moderate Wounds, Delay Poison, Effortless Armor, Find Traps, Hold Person, Inflict Moderate Wounds, Invisibility, Protection From Alignment (Communal), Remove Paralysis, Resist Energy, Restoration (Lesser), See Invisibility, Cure Serious Wounds, Delay Poison (Communal), Dispel Magic, Fester, Heroism, Inflict Serious Wounds, Litany of Eloquence, Litany of Entanglement, Magical Vestment, Prayer, Protection From Energy, Remove Curse, Remove Disease, Searing Light, See Invisibility (Communal), Burst of Glory, Crusader's Edge, Cure Critical Wounds, Death Ward, Dismissal, Divine Power, Fear, Forced Repentance, Freedom of Movement, Greater Invisibility, Hold Monster, Inflict Critical Wounds, Neutralize Poison, Protection From Energy (Communal), Restoration, Stoneskin, Banishment, Break Enchantment, Castigate (Mass), Chains of Light, Cure Light Wounds (Mass), Disrupting Weapon, Flame Strike, Inflict Light Wounds (Mass), Profane Nimbus, Resounding Blow, Righteous Might, Sacred Nimbus, Spell Resistance, Stoneskin (Communal), True Seeing, Blasphemy, Blessings of Luck And Resolve (Mass), Circle of Death, Cleanse, Cure Moderate Wounds (Mass), Dictum, Dispel Magic (Greater), Fester (Mass), Harm, Heal, Holy Word, Inflict Moderate Wounds (Mass), Inspiring Recovery, Litany of Madness, Overwhelming Presence, Umbral Strike, Undeath to Death, Word of Chaos, Acid Splash, Daze, Light, Ray of Frost, Touch of Fatigue, Disrupt Undead, Flare, Burning Hands, Color Spray, Corrosive Touch, Enlarge Person, Expeditious Retreat, Flare Burst, Grease, Magic Missle, Ray of Enfeeblement, Reduce Person, Shield, Shocking Grasp, Snowball, Stone Fist, True Strike, Vanish, Acid Arrow, Bear’s Endurance, Blur, Bull’s Strength, Cat’s Grace, Effortless Armor, Frigid Touch, Glitterdust, Invisibility, Mirror Image, Molten Orb, Scorching Ray, Stone Call, Web, Beast Shape I, Dispel Magic, Displacement, Fireball, Haste, Lightning Bolt, Slow, Stinking Cloud, Vampiric Touch, Beast Shape II, Controlled Fireball, Dimension Door, Dragon’s Breath, Elemental Body I, Enlarge Person (Mass), Greater Invisibility, Ice Storm, Phantasmal Killer, Reduce person (Mass), Shield of Dawn, Shout, Stoneskin, Acidic Spray, Baleful Polymorph, Beast Shape III, Cloudkill, Cone of Cold, Elemental Body II, Fire Snake, Vampiric Shadow Shield, Acidic Fog, Bear’s Endurance (Mass), Beast Shape IV, Bull’s Strength (Mass), Cat’s Grace (Mass), Chain Lightning, Disintegrate, Dispel Magic (Greater), Dragonkind I, Elemental Body III, Hellfire Ray, Sirocco, Transformation, True Seeing, Umbral Strike, Bless, Bless Weapon, Challenge Evil, Cure Light Wounds, Divine Favor, Firebelly, Grace, Haze of Dreams, Protection from Chaos/Evil, Resistance. 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